Updated Skill List and Rarity for Max. Enjoy the long list to read or listen to. If you’re on audio, you can skip this part, or you can listen and know what each skill Max possesses does. [ Skill Description - Baking ] Baking - Common: The user has a basic understanding of cooking breads, cakes, cupcakes and an assortment of other treats focused around the baking class. Use of better ingredients will provide better results and potential experience bonuses. Ok, that’s it for the skill descriptions, enjoy book seven… Haha ok, that was purely to mess with audio folks… if you’re reading this then obviously you knew I was joking. Consume - Legendary Skill: When killing a person, creature, or monster, the skill holder has an improved chance to consume some of the essence of the one defeated. Health, Stamina, Mana, Stats, and Skills have a higher chance of being gained against higher-level foes. Stats consumed cannot be acquired if current stats are higher. Skills can be upgraded if a higher skill is consumed. No experience may be gained by killing creatures or others. No experience is gained via quests. Consume has an exceptionally higher chance of consuming bonus stats. Consume has become sentient. [Skill Description - Shield ] Shield - Epic Skill: The user has a fundamental knowledge of all shields. They understand advanced tactics involving shield usage and can negate damage received upon successfully blocking an attack by 25%. Glancing blows can be created which can reduce damage taken by 50%. [Skill Description - Berserker] Berserker - Epic Skill: When activated, your strength and attack speed will triple for twenty seconds, but you will be consumed by a controlled rage. If the target is killed before the effect ends, the duration will reset, and the closest enemy will be chosen as the new target. There is no limit to the number of times the duration can be reset. May only be activated once every twelve hours. [Skill Description - Elemental Magic Mastery] Elemental Magic Mastery - Legendary Skill: This skill provides mastery of all elemental magic, even ones not previously learned. Every attack will successfully hit the location they aim at. Attacks will critically strike and do increased damage. Mastery grants an improved casting speed and ability to cast multiple spells at the same time. Some spells may also be combined for increased damage and effects. This grants an understanding of combination attacks that may be used together. This rank negates defenses through the fifth tier, allowing unreduced damage to occur from attacks. Those who have achieved this master can determine how much mana they wish to infuse in a spell and are able to do so at a much faster rate. [Skill Description - Stealth] Stealth - Epic Skill: The user may activate this skill while not in combat and vanish from sight. The user may still be found by other skills that are not limited to sight. Attacking will remove the user from stealth. Looting and portals may be used while active and will not break it. Duration lasts for forty-five seconds and has a thirty second cooldown after expiring. May not be activated while wearing plate armor. Must remain crouched while stealthed and moving. [Skill Description - Dual Wield ] Dual Wield - Legendary+ Skill: The user understands and is able to fight with a weapon in each hand. If their strength is high enough and the handle fits comfortably within their grip, larger swords, axes and clubs can be wielded at the same time. Combination attacks and parry are granted with two weapons and operate off a combination of this skill rank as well as the users weapon skill rank. The user has complete control of both arms and hands independently while fighting with two weapons. [Skill Description - Sonar] Sonar - Epic Skill: This skill is permanently active. Any creature or object within a fifty-yard radius is detectable. All vibrations, movements, and sounds will be detected by this skill. It can nullify invisibility as well as stealth. Improved hearing within the radius of the skill. Ultraloud sonic attacks may disrupt this skill. Line of sight is not required to know how an enemy may attack. Some vibrations can be felt through walls and ceilings depending upon material of walls or the strength of the vibration. [Skill Description - Melee Weapon Mastery] Melee Weapon Mastery - Legendary+ Skill: This skill provides mastery of all melee weapons, even ones not previously learned. Every attack will be more likely to hit the target location successfully. Attacks will almost always deal critical damage and inflict increased harm. Mastery grants an improved understanding of combination attacks. This rank negates defenses through the fifth tier, allowing normal damage to occur from attacks. Those who have achieved this rank in weapons mastery will be able to negate defenses and find weak points in any opponent who does not have a similar skill level. [Skill Description - Power Strike] Power Strike - Legendary Skill: The user's next melee attack will multiply their strength by 300% and inflict a critical injury. The skill has a twenty-minute cooldown between uses. [Skill Description - Backstab] Backstab - Epic Skill: This skill provides bonus damage to attacks from behind. A max of 300% bonus damage may be applied if the user is hidden and strikes. The maximum bonus damage is 100% if the user is not hidden. Target type may affect damage done. [Skill Description - Evasion] Evasion - Epic Skill: The skill provides an increased understanding of evading all forms of attacks. This only applies to attacks that the skill owner is aware of. It may not be used against hidden attacks. Skill grants a usable ability: Parry. Parry will block all frontal and side attacks for eight seconds. Attacks will be stopped, but the power behind the attack cannot be fully mitigated. Some magical spells can be blocked. This ability has a four-hour cooldown. [Skill Description - Haste] Haste - Uncommon Skill: This activatable skill provides thirty seconds of increased movement speed. With increased speed comes an equal increase in agility. The current bonus is 250%. During this skill use, stamina use is mitigated. Attacking will end the skill. Defending will not end the skill. Has a 72-hour cooldown. [ Skill Description - Festering Touch ] Festering Touch - Common Skill: The user must touch their opponent with their hand or glove. If they successfully transfer the debuff, their opponent will heal for half of their normal value until dispelled or one minute passes. This has a three-second cooldown and does not stack. [Skill Description - Death Magic] Death Magic - Rare Skill: Caster has yet to reach the level of corruption required to use this magic. As the corruption level increases, spells will unlock. [Skill Description - Conceal Self] Conceal Self - Epic Skill: The user may alter every aspect of their status screen as they desire. Name, Race, Level, Stats, and Skills may be set to any system value. Changing, adding, or taking away does not actually affect the displayed information. Only an inspection skill higher than this rank may detect the actual status sheet. [Skill Description - Regeneration ] Regeneration - Legendary Skill: This skill allows the user to regain lost hit points at the cost of Mana. 1000 Hit Points may be recovered each second at the cost of one Mana. At this rank, the skill may regrow a lost body part or organ at the cost of twenty Mana. Limb regeneration speed is tenfold. The skill can regenerate partial head loss provided 1/10th of the head still remains. The skill automatically engages if the user is unconscious unless no Mana points are available. [Skill Description - Armored Warrior] Armored Warrior - Epic Skill: When activated, the user's body will be covered in magical armor twice as strong as their current equipment for fifteen seconds. Resistances provided by equipment will also be doubled. Constitution is doubled for durability, and bonus hit points are consumed first. The ability cooldown is twenty-four hours. [Skill Description - Intimidation ] Intimidation - Legendary Skill: The user can send out an aura up to two hundred yards in diameter, affecting those they want with an overwhelming fear. Anyone who fails this effect will be frozen and unable to move. If they are weak enough they may die. Some items may prevent this effect. Eight hour cooldown. [Skill Description - Bulwark ] Bulwark - Epic Skill: When activated, the user's body will gain the rooted effect. Damage done to them will not cause them to move. A 200% defense bonus is given during the duration of eight seconds. If enough damage is done, the surface [Skill Description - Dark Magic ] Dark Magic - Rare Skill: The user has a basic understanding of working with magic that removes light and provides other disruptive elements. Most spells in the darkness line will not do large amounts of damage until later ranks but can cause chaos and confusion. [Skill Description - Poison Making ] Poison Making - Uncommon Skill: The user has an understanding of creating poisons which may be applied to weapons or added to food and drink. Most poisons are of low quality and using higher grade materials will not result in their full potential. This ability may or may not provide the user with the ability to recognize certain poisons based on smell. [Skill Description - Trap Detection ] Spell Burst - Uncommon Skill: The user is keenly aware of their surroundings and can spot mechanisms and other items which may hide a trap. If the user has an affinity to magic they may also be able to sense disturbances within the area around them. [ Skill Description - Rampage ] Rampage - Epic Skill: Activating this ability grants the user four attacks in the time it takes for one normal attack. May only be used with melee attacks. This ability has a twelve hour cooldown. [Skill Description - Weakness ] Weakness - Rare Skill: User may apply this to an attack. If the effect is not resisted, it will lower the opponent's strength by up to fifty percent. Used against higher level opponents or ones with stronger resistance skills may negate some or all of the ability. Thirty second cooldown. [Skill Description - Demonic Magic] Demonic Magic- Rare Skill: The caster may activate magic from a different realm, unleashing unholy effects and damage. Curses will persist for thirty minutes and a random effect will be determined when cast. Damaging bolts of power can be summoned, imparting weakening and other random effects. More information shall be given as the ability is used. Requires two demonic essences per spell. [Skill Description - Demonic Summoning] Demonic Summoning - Rare Skill: The caster may start a ritual to summon a demonic familiar. A successful summoning will result in a bound demon for one hour per fifty base intelligence. The caster must use blood for the summoning. Their own blood will result in a stronger demon and the more given will also increase the strength of the familiar. Requires twenty demonic essences per summon. Cooldown of two days between summoning. [Skill Description - Demonic Teleportation] Demonic Teleportation- Epic Skill: The caster can move through the demonic plane, teleporting within fifteen meters of them. While moving through the plane, all momentum is kept. Some magical barriers will prevent teleportation from going through. Requires one demonic essence per cast. The cooldown is twenty seconds. [ Skill Description - Weapon Crafting ] Weapon Crafting- Legendary Skill: The user may craft weapons that will be known throughout the ages, provided materials are acquired for such a feat. The weapon crafted has four chances to gain stats or skills, each one having a base sixty percent chance of success. During crafting, the user has a thirty percent chance to bestow the weapon with an element if the core required is present. May attempt a second element imbuing with a twenty percent chance of success. Weapons crafted by the user of this skill will always be unable to injure the maker. Weapons crafted will be indestructible except by a weapon of Godly grade. The time required to craft a weapon depends on the materials used. The weapon may be crafted in stages and stored within dimensional pockets to prevent degradation of the process. If you discover this tale on Amazon, be aware that it has been unlawfully taken from Royal Road. Please report it. [ Skill Description - Armor Crafting ] Armor Crafting- Rare Skill: The user may craft armor that will be known throughout the ages, provided materials are acquired for such a feat. The armor crafted has four chances to gain stats or skills, each one having a base sixty percent chance of success. During crafting, the user has a thirty percent chance to bestow the armor with an element if the core required is present. May attempt a second element imbuing with a twenty percent chance of success. Armor crafted will be indestructible except by a weapon of Godly grade. The time required to craft armor depends on the materials used. The armor may be crafted in stages and stored within dimensional pockets to prevent degradation of the process. [Skill Description - Magical Strike] Magical Strike - Rare Skill: The user's next melee attack ignores all armor, dealing damage based on the user's intelligence. This ability has a one-hour cooldown. [Skill Description - Formidable Mind] Formidable Mind—Epic Skill: The user is extra resistant to skills, spells, and abilities that attempt to control or alter their mind. When under an effect, the user can decide to activate the ability, freeing them from it. No cooldown on the ability. [Skill Description - Ice Resistance] Ice Resistance - Rare Skill: Reduces all damage and effects of cold-related attacks by 40%. [Skill Description - Poison Immunity ] Poison Immunity - Legendary Skill: User is immune to all poisons of equal or lower rank. [ Skill Description - Ranged Weapon Mastery ] Ranged Weapon Mastery - Legendary Skill: This skill provides mastery of all ranged weapons, even ones not previously learned. Every attack will successfully hit the location they aim at. Attacks will critically strike and do increased damage. Mastery grants an improved understanding of combination attacks. With this rank of skill the ability of an Empowered Ranged Attack is granted. This rank negates defenses through the fifth tier, allowing normal damage to occur from attacks. Those who have achieved this rank in weapons mastery will be able to negate defenses and find weak points in any opponent who does not have a similar skill level. [Skill Description - Empowered Ranged Attack ] Empowered Ranged Attack - Epic: Provides 2x normal damage for one ranged attack. Thirty minute cooldown. [ Skill Description - Engineering & Tinkering Mastery ] Engineering & Tinkering Mastery - Epic Skill: This skill provides mastery of all crafting related to automaton, power core weapon creation as well as robotics. The crafter will be able to make all components required to build and give life to creations when possible. Advanced materials will result in higher quality creations. When crafting Tier A objects there is a 5% chance for a bonus trait or skill to be granted. When crafting power core weapons there is a thirty-five percent chance that bonus stats may be granted to the weapon. Weapons may have up to two power cores. [ Skill Description - Power Core Crafting ] Power Core Crafting- Epic Skill: The user may craft power cores from power crystals. These fusions will enable automatons, robotic creations and power core charged weapons to function. The quality of the power core will determine possible power output. Advanced materials impact the creation rarity. There is a 10% chance to increase the power output of core by 50%. [ Skill Description - Negate Death Blow ] Negate Death Blow - Legendary Skill: The user will automatically resist all damage done if it would kill them. This ability may not be activated by the user. It will only activate when the system detects a blow that will kill the holder of the skill. If the damage is continuous it will continue to negate the damage until it stops. Damage prevented may be the last strike when critically injured or a single blow while at full health. There is no limit to the damage prevented. All potential injuries from that single attack will also be negated. Has a cooldown of once every thirty days. [ Skill Description - Alchemy ] Alchemy - Epic Skill: The user may craft standard potions of epic quality. Potions crafted have a twenty percent chance to be twice as strong as the standard version. Potions have a five percent chance of being considered three times stronger. Materials used may aid in the chance of higher-grade potions. Potions may be stored for one week in dimensional storage during the crafting process without any degradation of the process. Skill also grants the ability to understand the properties of all potions equal to skill rank. Potions above the skill rank may be partially identified. [ Skill Description - Magical and Power Core Infused Weapon Creation Crafting ] Magical and Power Core Infused Weapon Creation Crafting - Epic Skill: The user is able to mesh both magical, elemental cores and power cores when crafting weapons. There is a 5% chance of the attempt critically failing during the process and ruining all materials. [ Skill Description - Protect Ally ] Protect Ally - Rare Skill: The user is able to relocate themselves with a thought up to twenty-five yards away, putting themselves in the path of an attack meant for their ally. This action is instant. Cooldown is four hours. [ Skill Description - Fire Familiar ] Fire Familiar - Epic Skill: The user can summon a fire familiar which will increase the damage of all fire spells by 25%. Has a thirty minute cooldown between dismissing and resummoning. [ Skill Description - Quick Attack ] Quick Attack - Epic Skill: The user’s next attack will strike with three times the normal speed. No bonus to damage is granted. Cooldown is eight hours. [Skill Description - Acid Resistance] Acid Resistance - Acid Skill: Reduces all damage and effects of acid-related attacks by 40%. [ Skill Description - Sand Mastery ] Sand Mastery - Epic Skill: The user has the ability to control sand. They may change its structure or keep its original form. Once modified beyond its original design, it may not be changed back. There is no limit to the size or shape of what one may design. As long as sand is available and the user has mana, they can construct walls and even buildings. Weapons may also be created and controlled. [ Skill Description - Stone Mastery ] Stone Mastery - Epic Skill: The user has the ability to control a variety of stone. Use may change its structure or keep its original form. There is no limit to the size or shape of what one may design. As long as stone is available and the user has mana, they can construct walls and even buildings. Weapons may also be created and controlled. [ Skill Description - Ghost Strike ] Ghost Strike - Epic Skill: The user’s next attack will appear to be in a different position than it is. The attack will also have bonuses to armor penetration. Cooldown is eight hours. [ Skill Description - Wood Mastery ] Wood Mastery - Rare Skill: The user has the ability to control a variety of wood. Use may change its structure or keep its original form. There is no limit to the size or shape of what one may design. As long as wood is available and the user has mana, they can construct walls and even buildings. Weapons may also be created and controlled. [ Skill Description - Harden Body ] Harden Body - Legendary Skill: The user’s body takes on a toughness equal to four times their Constitution bonus. Any physical or magical resistance is quadrupled. Lasts ten seconds. Cooldown is 2 hours. [ Skill Description - Ultimate Form ] Ultimate Form- Rare Skill: The user’s body will evolve into a state of enhanced physical development. Their physical size and strength will be doubled. Upon activating this ability, the user will heal most injuries except for fatal ones to the brain and heart. This state will last for two minutes. Cooldown is seven days. [Skill Description - Omnilingualism] Omnilingualism - Legendary - You understand almost all languages within the system. The ability to speak them is not granted. Languages which your vocal cords can correctly produce may be spoken. The granting of this skill includes the ability to read and write if your body can produce the written language. [Skill Description - Spell Burst ] Spell Burst - Rare Skill: Next offensive skill cast will deal twice as much damage. Spell costs 3x as much mana. 1 Day Cooldown. [Skill Description - Arrow Volley ] Arrow Volley - Epic Skill: The user can fire an arrow which will split into twenty different fragments, each carrying the same damage bonus, enchantments and any other effects of the arrow. Hits a twenty yard wide area. Cooldown of one hour. [ Skill Description - Blink ] Blink - Epic Skill: The user is able to relocate themselves with a thought up to twenty-five yards away. This action is instant. Cooldown is four hours. [ Skill Description - Mirrored Image ] Mirrored Image - Epic Skill: The user creates an exact duplicate of their current body, wearing a modified version of all equipment and weapons. This clone will act independently after receiving a mental command from the user. No skills will be transferred. Half of current stats and hit points are possessed by the image. Cooldown is twenty-four hours. [ Skill Description - Phasing ] Phasing - Epic Skill: The user’s body becomes intangible. During this time all physical, magical and energy attacks will miss the target. Psionic and mental attacks can still affect the user. The user may also move through physical objects or enemies. If they are inside a physical object when the ability ends, both targets will sustain damage based on the power level of each object. It is not recommended for the user to attempt passing through objects such as stone and metal as they may find themselves weaker and end up dead. Against organic objects, constitution and other toughness perks will determine if the user or object is destroyed. Lasts five seconds. Cooldown is 12 hours. [ Skill Description - Dimensional Space ] Dimensional Space - Uncommon Skill: The user has a basic knowledge of dimensional space and is granted a few abilities. One ability granted is being able to access dimensional storage items even when within an area that has restrictions in place for such things. Some areas may be too high level for the user to still access their storage items. The user is also granted the ability to created an 8x8x8 yard room that can be accessed either in secret or by opening a door to it. Anything within the room will experience time at 1/5th the normal pace. Only the user may activate abilities while inside the dimensional pocket. There are thirty hours of air in the pocket for one average person. Adding multiple people or other races will adjust air quantity accordingly. No natural light is provided within the pocket [ Skill Description - System Travel - Block ] System Travel - Block - Rare: The user is able to create a space up to one hundred miles that limits the ability of others to activate abilities or use devices that are equal to or lower in skill and grant teleportation. Depending upon the distance one has the block set for will determine how much mana is required to sustain it. Each hour if there is not enough mana to sustain the distance set, it will shut down the ability automatically. [ Skill Description - Dispel ] Dispel - Rare: The user is able to activate this ability to negate all magical enchantments or to cancel out abilities that are currently in use within a ten yard range. The user is able to select those they wish to affect. Any ability or spell that is within range and one tier higher may be canceled. The intelligence stat plays a role in determining the potential success when affecting higher ranked skills, abilities or magical enchantments. Permanent enchantments may not be canceled. Eight-hour cooldown. [ Skill Description - System Travel - Planetary ] System Travel - Planetary - Common: The user is able to travel between planets they have visit once a month. Travel is instantaneous. Anyone or anything they are touching may be transported with them provided they have the strength to carry the object. In order to add other locations to travel too, the user must find another means of arriving on the planet. One location may be set for arrival on the planet. The location may be changed once a month. Unable to use this skill to travel to the arrival point on the current planet. Some abilities and locations will prohibit travel to planets. [ Skill Description - Planetary Travel - Waypoints ] Planetary Travel - Waypoints - Uncommon: The user creates four waypoints on any planet they have visited. While on that planet, they may move between those waypoints. Travel is instantaneous. Anyone or anything they are touching may be transported with them, provided they have the strength to carry the object. Waypoints may be changed but require two weeks to be reset. No waypoint may be within ten miles of another. Each waypoint may only be visited twice per 24 hours. Some abilities and locations will prohibit travel to waypoints. [ Skill Description - Butaru H2H Fighting ] Butaru H2H Fighting - Legendary Skill: The user has an almost perfect understanding of using fists and feet when fighting without a weapon. Their body control is only limited by their physical stats and any physical limitations. Strikes delivered can negate padded and chain armor, shattering bones if their strength is strong enough. Those of this level of training can also deflect specific melee attacks, provided the weapon they deflect has enough surface mass to palm the blade's path safely. This often does not work against piercing weapons or swords with thin edges. [ Skill Description - Wind Control ] Wind Control - Legendary Skill: The user has the ability to control the very air around them. At this level of control, the caster may summon a windstorm strong enough to go against natural forces for a while. Other advanced methods of travel, including flight, can be used with this ability. Flying requires a constantly growing cost of mana. The longer one actively uses the skill for flight, the more the cost will be multiplied every minute. [ Skill Description - Administration ] Administration - Rare: The user has a special ability to quickly understand organizational needs and challenges and create action plans to handle those problem areas. The time required to develop a successful plan decreases the longer one works in the same company. Provides a bonus to leadership and obedience with tasks given within a specific company. [ Skill Description - Gnomish Tinkering ] Gnomish Tinkering - Rare: Most gnomes believe you need to know how to tinker if you’re going to call yourself a gnome. This skill provides mastery of advanced crafting related to gnomish contraptions and automatons. It also grants basic knowledge of gnomish power core weapon creation and an understanding of basic robotics. The crafter will be able to make all components required to build and give life to creations when possible. Advanced materials may result in a higher quality creation. When crafting Tier A objects, there is a 5% chance that a bonus trait or skill will be granted. When crafting power core weapons, there is a thirty-five percent chance that bonus stats may be granted for the weapon. Weapons may have up to one power core. [ Skill Description - Gnomish Robotics ] Gnomish Robotics - Epic: Every gnome believes they are the master of automaton and robotic creations. While some might disagree, this skill provides the user with specific knowledge passed down only to gnomish crafters. The use of high-quality materials, power cores, and other components will drastically improve the quality of their creation. Simple tasks and programmed jobs are easy to assign to their creation. If bonded through approved gnome techniques, the creation will only obey the crafter unless one has a special skill that can override this bond. [ Skill Description - Robotics ] Content originally comes from novel·fiɾe·net Robotics - Epic: The user has a vast understanding and knowledge of robotics and is only limited by the materials they can access. Various constructs, automatons, and other creations can be built and designed. The use of high-quality materials, power cores, and other components will drastically improve the quality of their creation. Simple tasks and programmed jobs are easy to assign to their creation. If bonded, the creation will only obey the crafter unless one has a special skill that can override this bond. [ Skill Description - Gnomish Power Core Creation ] Gnomish Power Core Creation - Legendary: Every gnome dreams of owning an item powered by a core. This skill makes you one of the special ones who can make that dream come true. The user may craft power cores from various materials containing energy or magic. These fusions will enable automatons, robotic creations, power core-charged weapons, bombs, and other creations to function. The quality of the power core will determine possible power output. Advanced materials impact the creation rarity. There is a 20% chance to increase the power output of the core by 100%. [ Skill Description - Gnomish Bombs ] Gnomish Bombs - Epic: Ask any gnome over a fine drink about the enjoyment they get from watching an enemy blow up. Their pleasure is drastically increased if such a thing happens due to a gnomish bomb. This skill provides the user with vast amounts of knowledge in creating hundreds of variations of bombs. Each creation can be as simple as a flammable liquid to complex multi-staged mechanical devices. There is always a risk that during the creation process, the bomb may be triggered. A 3% chance of detonation is possible, checked every hour during the creation process. The owner of this skill may also attempt to disassemble any bomb created from the rank they possess or lower. There is a 25% chance the bomb may explode during this attempt due to the volatile nature of gnomish bomb-making. After all, it wasn’t designed to look pretty on a shelf. [ Skill Description - Heaven’s Storm ] Heaven’s Storm - Legendary Skill: The user can summon the wrath of the heavens in the form of a lightning storm. This storm grows stronger with each cast, quadrupling the cost of mana with each cast. The spell lasts thirty seconds and requires a minute before being cast again. The power and damage will be reset if not used within ten minutes. [ Skill Description - Personal Barrier ] Personal Barrier - Legendary Skill: The user gains a magical protective barrier that can stop most physical and magical spells. It requires 5% of the user’s maximum mana pool every minute. If the user’s mana runs out, then the barrier ends. Extreme, sustained damage can break or penetrate the barrier. [ Skill Description - Illusionary Magic ] Illusionary Magic - Legendary Skill: The user masters the art of creating illusions that can fool most creatures and beings. Illusions can cover up to five miles, transforming the landscape into anything the user desires. Those who are strong enough of mind may sense that the reality around them is not real and break free from it. Physical and magical pain may also free the individual from the illusion. The user may also leave an area under a permanent illusion, provided they supply enough mana to the spell daily. If the user is killed, all illusions will be immediately dispelled. [ Skill Description - Wyrm’s Legacy ] Wyrm’s Legacy - Common Skill: The user has unlocked an ancient technique that allows them to transform temporarily into a dragon. Size and duration are limited by skill rank. The more dragons the user kills, the stronger this rank can grow. As the ability improves, other draconic abilities may be acquired. Dragons can sense this power and may react differently. The current size is limited to an eggling for up to fifteen minutes. The current dragon type that may be duplicated is green. Cooldown is once every twenty-four hours. [ Skill Description - Wildfire ] [ Wildfire - Epic - Magic is power, and there are few as strong as that which is wild and difficult to control. The caster can summon a single bolt of the spell once every twenty-four hours for half of their maximum mana pool. Damage scales off their base intelligence and the amount of mana spent. Wildfire is dangerous and, unlike many spells, can damage foes and friends alike. When unleashed, the caster will also suffer a portion of the damage. ] [ Skill Description - Elemental Mastery Weapon Crafting ] Elemental Mastery Weapon Crafting - Legendary Skill: The user has a near-perfect understanding of how to imbue weapons with elemental magic. During crafting, the user has a 100% chance to bestow the weapon with an element if the core required is present. May attempt a second element imbuing with a 90% chance of success. May attempt a third element imbuing with a 70% chance of success. May attempt a fourth element imbuing with a 50% chance of success. Weapons crafted by the user of this skill will always be unable to injure the maker. Weapons crafted will be indestructible except by a weapon of Godly grade. The time required to craft a weapon depends on the materials used. The weapon may be crafted in stages and stored within dimensional pockets to prevent degradation of the process. [ Skill Description - Weapon Crafting Ultimate Elemental ] Weapon Crafting Ultimate Elemental - Uncommon Skill: The user has obtained the ability to merge elemental magic and cores together. Provided the user has the corresponding elemental magic ability and enough mana, they can use their own power to either enchant a weapon with it or combine it with an elemental core. Weapons crafted by the user of this skill will always be unable to injure the maker. Weapons crafted will be indestructible except by a weapon of Godly grade. The time required to craft a weapon depends on the materials used. The weapon may be crafted in stages and stored within dimensional pockets to prevent degradation of the process. [ Skill Description - Elemental Essence Mastery ] Elemental Essence Mastery - Rare Skill: This skill provides mastery of all elemental magical essence at their base states, even ones not previously learned. Current mastery of elements such as earth, stone, metal, wood, air, and sand are granted bonuses when controlling or altering their structure. The user may attempt to affect items that have been crafted or transformed into different shapes. Elemental structures of the essence can be altered to provide strength and resilience to withstand force. [ Skill Description - Elemental Mana Control ] Elemental Mana Control - Rare Skill: The user may craft weapons that use the elemental mana liquids as a catalyst. Each elemental mana must be drawn and etched onto the weapon or armor. Weapons crafted by the user of this skill will always be unable to injure the maker. Weapons crafted will be indestructible except by a weapon of Godly grade. The time required to craft a weapon depends on the materials used. The weapon may be crafted in stages and stored within dimensional pockets to prevent degradation of the process.
