Today I didn’t have anything major queued up. I was mainly working on the new skill I still want to make, you know the one that would allow you to modify your body using mana. I was also learning Vampiric Body Modification under Ria and Lua. It is basically what I want the skill to do, except that I don’t want it to modify the body physically, instead coating the body in a layer of mana to act like a modified body. But it is still good to get firsthand experience with the skill, so I can make my skill idea better. Other than that, I also had some packs to open and some sets to complete. Starting off with . I’ve opened 40 packs of Light of Destruction thus far, so I do ten more one by one before I move onto some speedruns. So without further ado, let’s get to some packs. Arcana Force III - The Empress; Gladiator Lash; Arcana Force 0 - The Fool; Golden Bamboo Sword; Wetlands; Cross Porter; Reversal of Fate; Light of Redemption; Light Barrier Okay. Got a new card from the first pack. That’s a great start. And Light of Redemption is … fine, I suppose. I do wonder if I can somehow use it to recover people whose souls or whatever have been lost, so that I can resurrect people outside of the 24 hour time limit Monster Reborn has. I need to look into that at some point, but I’m not sure if I can. Not like I can Factory test this sort of thing. And even if I could find a human test subject, it would have to be someone who had the Light attribute, and even then I’m not sure how ethical it would be. Resurrecting people is already questionable, so resurrecting someone who has been dead for a long time will be even more questionable. … Let’s open the next pack before these questions break me. Mystical Cards of Light; Miracle Flipper; Unifrog; Light Spiral; Sanguine Swamp; Gladiator Lash; Short Circuit; Batteryman Industrial Strength; Arcana Force XXI - The World … So Pack Opener is on my side today? I think it doesn’t want a repeat of my showing 100 Pack tokens down its throat. Arcana Force XXI - The World is kind of nice. Good stats, and the effect to skip your opponents turn. Sure I’ve never tested what it will do in real life, so I’ll have to do that, but still. A great monster to have access to. Arcana Force XVIII - The Moon; Arcana Force I - The Magician; Demise of the Land; Garoth, Lightsworn Warrior; Interplanetary Invader "A"; Jain, Lightsworn Paladin; Space Gift; Realm of Light; Owner's Seal Welp. That is the first one with no new cards. No biggie, because the last two packs had awesome stuff. Arcana Force I - The Magician; Arcana Force XVIII - The Moon; Space Gift; Spell Gear; Arcana Force 0 - The Fool; Golden Bamboo Sword; Raging Cloudian; Owner's Seal Nothing new. Next pack. Jain, Lightsworn Paladin; Miracle Flipper; Cloudian - Storm Dragon; Space Gift; Limit Reverse; Cross Porter; Arcana Force VII - The Chariot; Spell Gear; Ribbon of Rebirth Nothing new. Next pack. Level Tuning; Summon Limit; Arcana Force VII - The Chariot; Arcana Force III - The Empress; Volcanic Queen; Cross Porter; Interplanetary Invader "A"; Lucky Chance; Hero Blast Jain, Lightsworn Paladin; Tour of Doom; Reversal of Fate; Short Circuit; D - Fortune; Arcana Force III - The Empress; The Lady in Wight; Hero Mask; Arcana Force XIV - Temperance Demise of the Land; Hero Mask; Cloudian - Storm Dragon; Realm of Light; Rainbow Gravity; Arcana Force IV - The Emperor; Cross Porter; Tour of Doom; Flame Spirit Ignis Arcana Force I - The Magician; Level Tuning; Demise of the Land; Limit Reverse; Arcana Force 0 - The Fool; Interplanetary Invader "A"; Cross Porter; Miracle Flipper; Batteryman Industrial Strength Still nothing new. I guess the first two packs took all the new cards. One more before the speedruns. Arcana Force 0 - The Fool; Dice Try!; Quick Charger; Short Circuit; Summon Limit; Gladiator Lash; Hero Mask; Arcana Force III - The Empress; Arcana Force XIV - Temperance Still nothing new. Well, two out of ten is … I think it is about what is expected. Would have liked to have a few more new cards, but this is where unlimited Pack tokens come into play. So for the first speedrun, let’s use 50 packs and see what I can get. Batteryman Charger (Common) x8 Arcana Force III - The Empress (Common) x3 Arcana Force VI - The Lovers (Common) x8 Arcana Force I - The Magician (Common) x9 Volcanic Queen (Common) x10 Jain, Lightsworn Paladin (Common) x14 Garoth, Lightsworn Warrior (Common) x13 The Lady in Wight (Common) x8 Cross Porter (Common) x7 Arcana Force XVIII - The Moon (Common) x12 Interplanetary Invader "A" (Common) x12 Arcana Force 0 - The Fool (Common) x7 Cloudian - Storm Dragon (Common) x9 Arcana Force VII - The Chariot (Common) x8 Gragonith, Lightsworn Dragon (Common) x7 Miracle Flipper (Common) x9 Arcana Force IV - The Emperor (Common) x6 Destiny HERO - Dread Servant (Common) x11 Goblin Recon Squad (Common) x6 Batteryman Micro-Cell (Common) x6 Demise of the Land (Common) x6 Wetlands (Common) x13 Spell Gear (Common) x10 Realm of Light (Common) x8 D - Formation (Common) x6 Quick Charger (Common) x10 Mystical Cards of Light (Common) x11 Cup of Ace (Common) x11 Space Gift (Common) x7 Short Circuit (Common) x6 Golden Bamboo Sword (Common) x3 Hero Mask (Common) x5 Level Tuning (Common) x5 Reversal of Fate (Common) x11 Rainbow Gravity (Common) x6 Tour of Doom (Common) x8 Portable Battery Pack (Common) x12 Limit Reverse (Common) x9 Gladiator Lash (Common) x11 Raging Cloudian (Common) x8 Sanguine Swamp (Common) x8 Summon Limit (Common) x7 Arcana Call (Common) x9 Lucky Chance (Common) x7 D - Fortune (Common) x5 Light Spiral (Common) x5 Dice Try! (Common) x7 Jinzo - Returner (Rare) x2 Simorgh, Bird of Ancestry (Rare) x3 Diskblade Rider (Rare) x5 Maniacal Servant (Rare) x3 Golden Ladybug (Rare) x5 Nimble Musasabi (Rare) x3 Flame Spirit Ignis (Rare) x3 Arcana Force XIV - Temperance (Rare) x2 Lumina, Lightsworn Summoner (Rare) x1 Dark Valkyria (Rare) x1 Light Barrier (Rare) x5 Owner's Seal (Rare) x4 Ribbon of Rebirth (Rare) x4 Froggy Forcefield (Rare) x2 Glorious Illusion (Rare) x2 Destruction Jammer (Rare) x1 Guardian of Order (Secret Rare) x1 Wulf, Lightsworn Beast (Super Rare) x1 DUCKER Mobile Cannon (Super Rare) x1 Gladiator Beast Gyzarus (Super Rare) x1 Light of Redemption (Super Rare) x1 Union Attack (Super Rare) x1 Phantom Dragon (Ultra Rare) x1 Lyla, Lightsworn Sorceress (Ultra Rare) x1 Maximum Six (Ultra Rare) x1 Okay. New stuff. But not as many as I was expecting. Diskblade Rider is a decent LV.4 monster. Having the effect to go up to 2200 attack for a turn is decent. And he has a motorcycle, so he is cool. Maniacal Servant is … what can I say about him? His effect isn’t terrible, if you could use it during your turn and if it increased his attack. … okay, even if you could do that, it would still be mediocre. But as it stands, Maniacal Servant is trash. Guardian of Order is a secret rare, so that is nice. It also special summons itself, which is nice, but useless for me. But it does look awesome and resonable stats, so I’ll take it. Wulf, Lightsworn Beast is a Lightsworn classic. Great effect for the deck, good stats for a LV.4, and he looks cool. Definitely nice to have one. Gladiator Beast Gyzarus is another classic. One of the better Glad Beast fusions, mainly because of the on summon effect. Union Attack is an interesting spell, because it allows for the unification of power. It might be useful against fissures to one tap the opposing monsters. But still. Only six new cards from 50 packs. That isn’t all that good. So another 50, and then probably a 100 after that. Then I’ll just get the last few manually. … actually, let’s just do 100 twice. … or better yet, let’s just do 200 at the same time. What could possibly go wrong with that? Jain, Lightsworn Paladin (Common) x35 The Lady in Wight (Common) x39 Batteryman Charger (Common) x43 Arcana Force 0 - The Fool (Common) x34 Arcana Force XVIII - The Moon (Common) x28 Arcana Force VII - The Chariot (Common) x35 Goblin Recon Squad (Common) x39 Miracle Flipper (Common) x36 Destiny HERO - Dread Servant (Common) x26 Cross Porter (Common) x40 Gragonith, Lightsworn Dragon (Common) x29 Arcana Force III - The Empress (Common) x28 Arcana Force VI - The Lovers (Common) x32 Volcanic Queen (Common) x34 Garoth, Lightsworn Warrior (Common) x33 Arcana Force IV - The Emperor (Common) x34 Cloudian - Storm Dragon (Common) x28 Arcana Force I - The Magician (Common) x24 Interplanetary Invader "A" (Common) x34 Batteryman Micro-Cell (Common) x35 Golden Bamboo Sword (Common) x36 Wetlands (Common) x39 D - Formation (Common) x24 Quick Charger (Common) x31 Level Tuning (Common) x39 Space Gift (Common) x28 Cup of Ace (Common) x29 Short Circuit (Common) x32 Realm of Light (Common) x34 Demise of the Land (Common) x36 Hero Mask (Common) x31 Mystical Cards of Light (Common) x29 Spell Gear (Common) x27 Summon Limit (Common) x31 Limit Reverse (Common) x42 Raging Cloudian (Common) x30 Portable Battery Pack (Common) x28 D - Fortune (Common) x25 Arcana Call (Common) x23 Rainbow Gravity (Common) x43 Dice Try! (Common) x30 Light Spiral (Common) x33 Reversal of Fate (Common) x34 Lucky Chance (Common) x26 Gladiator Lash (Common) x29 Tour of Doom (Common) x32 Sanguine Swamp (Common) x35 Honest (Ghost Rare) x2 Arcana Force XIV - Temperance (Rare) x13 Substitoad (Rare) x13 Nimble Musasabi (Rare) x10 Lumina, Lightsworn Summoner (Rare) x7 Golden Ladybug (Rare) x16 Maniacal Servant (Rare) x10 Simorgh, Bird of Ancestry (Rare) x7 Diskblade Rider (Rare) x11 Batteryman Industrial Strength (Rare) x5 Jinzo - Returner (Rare) x11 Flame Spirit Ignis (Rare) x5 Dark Valkyria (Rare) x10 Owner's Seal (Rare) x9 Deck Lockdown (Rare) x6 Ribbon of Rebirth (Rare) x10 Light Barrier (Rare) x14 ʀᴇᴀᴅ ʟᴀᴛᴇsᴛ ᴄʜᴀᴘᴛᴇʀs ᴀᴛ NovєlFіre.net Hero Blast (Rare) x11 Froggy Forcefield (Rare) x12 Destruction Jammer (Rare) x10 Glorious Illusion (Rare) x10 Guardian of Order (Secret Rare) x1 Dark General Freed (Secret Rare) x1 Divine Knight Ishzark (Super Rare) x3 Wulf, Lightsworn Beast (Super Rare) x3 Magical Exemplar (Super Rare) x3 Aurkus, Lightsworn Druid (Super Rare) x2 Helios Trice Megistus (Super Rare) x1 Jinzo - Lord (Super Rare) x1 Ryko, Lightsworn Hunter (Super Rare) x1 DUCKER Mobile Cannon (Super Rare) x2 Union Attack (Super Rare) x1 Vanquishing Light (Super Rare) x1 Soul Rope (Super Rare) x3 Celestia, Lightsworn Angel (Ultimate Rare) x1 Maximum Six (Ultimate Rare) x1 Destiny End Dragoon (Ultimate Rare) x1 Ultimate Ancient Gear Golem (Ultimate Rare) x1 Dangerous Machine Type-6 (Ultimate Rare) x1 Lyla, Lightsworn Sorceress (Ultra Rare) x3 Maximum Six (Ultra Rare) x2 Super-Ancient Dinobeast (Ultra Rare) x2 Celestia, Lightsworn Angel (Ultra Rare) x1 Phantom Dragon (Ultra Rare) x1 Arcana Force XXI - The World (Ultra Rare) x2 Ultimate Ancient Gear Golem (Ultra Rare) x2 Solar Recharge (Ultra Rare) x2 … Yeah. Maybe 200 is 100 too many. But how did I not get Judgment Dragon from 200 packs!? Whatever. Let’s go over the new stuff. Honest is nice. The crazy attack boost it can give is so useful in so many situations. Sadly I don’t think it will work on me because I still don’t have an attribute. … actually, maybe I’m all attributes. I can use any attribute specific equip spell after all. So Honest might work. I’ll test it out at some point. Dark General Freed is okay. A bit creepy looking, but his effect isn’t bad. Jinzo - Lord is just an upgraded Jinzo. If I ever need Jinzo, I can just summon Jinzo - Lord instead. Ryko, Lightsworn Hunter is a cute wolf/dog thing. I want to summon it and pet it. And he is a good boy with a good effect, even if his stats aren’t all that amazing. Vanquishing Light is another counter trap against summoning, but honestly, I’ve not ran into a single situation where a card like that would have been useful. … then again, I’ve never tested if they can prevent the fissures from pooping out monsters. Still, Vanquishing Light isn’t the one I’d use. Soul Rope isn’t bad, I just don’t need it. Like always, unlimited searching and summoning. Celestia, Lightsworn Angel, Maximum Six and Ultimate Rare Ultimate Ancient Gear Golem aren’t new, but I didn’t have the ultimate rare versions of them yet. Destiny End Dragoon is nice. Great attack, great effect. Just an all around great card. Dangerous Machine Type-6 isn’t good. It is just … a dangerous machine. And Solar Recharge can make me Pack tokens, so it isn’t bad. But still. 200 packs, nine new cards. 12 if you count the ones where I didn’t have the card in the higher rarity. Not all that many. But let’s just set up the capsules to get the cards I’m missing and call it a day. And after a quick check, I’m missing just eight cards. Starting off. Kuraz the Light Monarch is … not the best Monarch. It isn’t terrible, just … not the greatest. Angel O7 is fine, but I don’t really need the effect it has. Fossil Dyna Pachycephalo is great. Good flip effect and prevents special summons. … except that neither of those things actually matter! But whatever. He is cool, so he can stay. Fog King is cool. It gains the attack of the monster(s) tributed for its summon, so he can get big attack. Ehren, Lightsworn Monk isn’t the greatest Lightsworn. That is all I’m going to say about that. Tualatin is … interesting, but a bit too specific. Arcana Force EX - The Dark Ruler is good. Either double attack with 4000 attack stat, or suicide bomb everything on death. Both are nice effects. And last, we have the Judgment Dragon. You know this sucker, and you either hate it, or you play Lightsworns. In which case you love it. There is no in-between with this beast. And I’m glad to have one, even if I’m not the biggest Lightsworn fan. So yeah. With that, another set is complete. I now have all the ‘pre-Synchro’ era sets completed, so that is nice. Feels like a milestone of sorts.